using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class colors : MonoBehaviour
{
void Start()
{
}
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
gameObject.GetComponent<Renderer>().material.color = Color.red;
}
else if (Input.GetKeyDown(KeyCode.G))
{
gameObject.GetComponent<Renderer>().material.color = Color.green;
}
else if (Input.GetKeyDown(KeyCode.B))
{
gameObject.GetComponent<Renderer>().material.color = Color.blue;
}
}
}